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Emergent Simulation

Cellular automata, Reaction-diffusion, and cave generation

System Overview

Cellular automata are discrete computational models where cells evolve based on rules applied to their neighbors. Simple rules create complex, emergent patterns. Conway's Game of Life is the most famous example, but many variations exist for different purposes.

By tweaking birth and survival rules, we can create patterns ranging from stable structures to chaotic growth, oscillators, and gliders. These patterns emerge from local interactions, not global planning.

Why Games Use This

Key Parameters

Failure Modes

Scaling Behavior

Each generation requires O(n) work for n cells. For real-time, limit grid size to 200×200 or use spatial optimization (only update active regions). Multi-threading can parallelize neighbor counting.

Memory is O(n) for grid storage. Use bit packing for binary states to reduce memory by 8×.

Related Algorithms

Free Tools & Libraries

System-Thinking Prompts