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3D Generative Worlds

Enhanced terrain visualization with interactive 3D rendering

System Overview

This demo extends the noise-based terrain generation with enhanced 3D visualization. Using the same Perlin noise algorithm, we render terrain in 3D space with rotation, lighting, and biome coloring.

The terrain is generated from 2D noise, then extruded into 3D. This approach is efficient and creates natural-looking landscapes suitable for games and simulations.

Why Games Use This

Key Parameters

Failure Modes

Scaling Behavior

3D terrain rendering scales with vertex count. For real-time, use LOD systems: high detail near camera, lower detail at distance. Chunking allows loading/unloading terrain regions dynamically.

GPU-based noise generation can handle millions of vertices in real-time. CPU generation limits to thousands of vertices for smooth performance.

Related Algorithms

Free Tools & Libraries

System-Thinking Prompts